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7 days to die ravenhearst night terror
7 days to die ravenhearst night terror





7 days to die ravenhearst night terror

It's enough that they have increased vision radius. Regular zeds should not be able to sense me through walls or meters of dirt.

7 days to die ravenhearst night terror

As others noted 200Q bow with stone arrows shouldn't be one-shotting tourists and big mamas.

  • Headshots with 10x the bonus damage is way too much.
  • Some items could even be crafted from scrap iron. It should take forged material to make stuff.
  • Turn blacksmith station into a real anvil.
  • Hoe, shovel, along with 10 seed packs (that turn into at least 5 seeds not 1) to farmer. Example 250 quality iron fireaxe & pick-axe to survivor.
  • Give more useful early game things to other classes.
  • It's much easier to type "25" than right-clicking 25 times, assuming I even have inventory space.
  • Speaking of sticks, please put that recipe back.
  • If I find/buy iron/steel heads from zeds/traders let me put it on the end of a stick.
  • Allow iron/steel arrow crafting to any class (should probably gate it by archery skill) but not iron/steel arrow head crafting (exclusive to bow class).
  • And will help with extra stamina for hand tools / weapons. It will give players reason to stay alive even after dying.

    #7 DAYS TO DIE RAVENHEARST NIGHT TERROR MOD#

    My suggestions to make this mod even better: I know they all look great, but think of people on lower spec PCs. Too many extra models with extra textures uses much much more RAM.Spiked club awesome against max 2 enemies without extra points in stamina regen. And easily surpassed by a lucky weapon find with abundant ammo boxes. Rifle class offers good immediate offense capabilities until ammo runs out. Survivor is mandatory for any real progression but offers no immediate benefits early game. I've tried bow, survivor, blunt weapons, and rifle classes for starting in my playthroughs. Only one option for a starter class really - bowsman.After beating on a rock for 1 minute I only get 20 small rock?! Found a treasure pile? Forget it! With scrap tools it will take 1/2 a day pounding to get few silver nuggets back. Everything I do needs much more time and has much less return. Why would I care about one extra death if I'm already at 70(80) health? Also this makes beer and coffee nearly useless. Not being able to raise wellness back up encourages recklessness. New wellness system heavily penalized early deaths.More familiar profile without bizarre local mountain ranges.įew things that I think could use some work: IMO new random world generation makes more interesting maps with more things to explore.Don't have to know them all use them all, but really nice to have options. Lots more recipes for lots more optional things.New POIs, new zombies, new hazards (like radiation).Slowed progression without requiring too too much grind (like spam crafting).Need to scavenge for various things that can not be crafted at all or until much later in the game.

    7 days to die ravenhearst night terror

    So can only speak about early - mid game phase.

    7 days to die ravenhearst night terror

    I didn't play with all classes and didn't play for extended period of time. However in my opinion few elements still need to be tuned and adjusted. First let me say that I like the mod a lot! It added more variety to the game, more things to be afraid of, more things to manage, etc.







    7 days to die ravenhearst night terror